Good game. I like the art style, the card stack and the fact that all character’s cards are in the same deck. It’s difficult, just as these kinds of games should be. Perhaps a bit too difficult at times; more on that later. I haven’t written a full review yet, but in the meantime, here are some suggestions for improvement:

I experienced that I had to click on End turn twice. At first, I thought it was because I had something selected, a card or a unit, but it happens regardless.
There are way too few healing opportunities in the game. There is of course the camp fire, and the wizard have some minor healing spells, but that’s about it (maybe there are healing trinkets, but I didn’t come across any in the three runs I did). Perhaps you should add healing potion cards for the other characters, or perhaps passive healing between maps, healing if you don’t play any cards one turn, etc.
I would have wanted the ability to undo moves. On more than one occasion, I misread the card and didn’t notice the red areas that indicates card effect range, so I moved, only to realise I was one tile too far to be able to use the ability.
When I have gotten around to write a proper review, I will come back with it and also give the game a rating. I’m looking forward to the release of the full game. You have a really nice foundation here.

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Micaww
2 years ago
(+1)
I really like this game, good job!

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Petoso20
2 years ago
(+1)
I haven't started playing it yet but it looks super cool, it's the kind of game I was looking for!

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DΛRYL
2 years ago
(+3)
love it <3

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Yongjustyong
2 years ago
Thanks Daryl ;)

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Orry
2 years ago
(+1)
Wow this is so cool! I love a lot of the design decisions of this game, and the card track is especially cool. It's a really clever way of mitigating the luck and adding in some strategy while still making the game feel like a card game. I'm very eager to see where this project goes.

If I had to give a criticism, I'd say that the starting deck feels bland. You'll notice most other deckbuilders start you off with a couple of interesting cards right off the bat to keep the game interesting right from the start. The closest to that in this is the archer's 0 cost block card, but the other characters feel too generic at the start, and that's especially a problem given that you seem to get less cards in this than other games. I think it'd be cool to switch out a couple of the basic cards with more interesting cards, like putting a status condition or a push card in the base deck, for example.

I love the enemy design so far, too. The elites are super scary! And the boss is just stupid strong haha.

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Yongjustyong
2 years ago
Hey, thanks for the feedback! I've been thinking about the starting deck too, and my rationale for a very vanilla deck is to incentivize players to pick up more cards either from rewards or the merchant. I'll keep an eye on it though, certainly could change in the future!

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Orry
2 years ago
Fair enough. Yeah, since the battles are longer than most other deckbuilders you cycle through your deck more so 'thindecking' feels more enticing. Raising the power level of non-starter cards could help with that, too. You'll notice in StS you don't see attack cards that deal 6 damage outside the starter pool, they're all inherently better by default to make adding cards more enticing.

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mkbaltz
2 years ago
(+1)
Great demo! Deck building on top of a strategy rpg was a nice twist. Looking forward for the full version.

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Orry
2 years ago
may I just say without playing the game that artstyle is just... *chef's kiss*

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Skibble
2 years ago
couple questions...

1. what game engine?

2. how did you do this.

3. how can i do this movement system turn based system, fire emblem type rpg thing?

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Liphisbus
2 years ago
The game was pretty good, but for some reason I think there is something missing, the combat music don't really fit well but I think that's not it, also I kinda of found a bug in the ending, for some reason the damage reached -1 and I was giving a shield every time I attacked the boss, but I think the 0.10 patch might have fixed it, because this is the first release... I don't know why I always download games that I'm interested and after decades I play them xD

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ghostlack
2 years ago

Here's more data for your game! This isn't a polished review like the one below. This is just me randomly picking a game maker game and trying it out without even knowing the genre of game. I had fun and I'll play again!
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Yongjustyong
2 years ago
Hey thanks for trying it out even though it's not your type of game haha.

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ghostlack
2 years ago
Sure thing. But I actually ended up going back to it. It's really a fun game!

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Celtican
2 years ago
(+1)
Excellent! Although I only played one round (and beat the boss), I do have some thoughts. I really like the concept of just one hand for your entire party, every other game that does otherwise feels so clunky. I also enjoy how moving around is not a card effect and does not use energy. However the game takes a few too many concepts from StS, shaking it up a bit would make the whole experience feel fresh. Maybe have a different system for the map? More variety in the enemies would be nice as well, although it looks like you have more in the pictures than what I got. Additionally, adding ways to impact the grid would add to more variety while keeping on-theme and fun, I think. Perhaps hovering over an enemy unit could show its basic intents (how much damage, to who) over its head, for UX's sake. All in all, a very enjoyable alpha, I will be following developement! Godspeed.

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Yongjustyong
2 years ago
Hey thanks for the feedback! Yea, there will definitely be more stuff added on (enemies variety, things to interact with that will affect the grid etc.) as I continue development.

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LaykaBoss
2 years ago
(+1)
This is looking to be a pretty cool game I really like the art style and sound design. It is very similar to Slay the Spire, but still manages to be unique and challenging in its own right. I made a little review video (bear with me it's my first time making a review video).

Looking forward to see where this game goes!
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Yongjustyong
2 years ago
(1 edit)
Thanks for playing! Watched your video, good feedback, really appreciate it :)

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FullThrough
2 years ago
(+1)
Hi :D, I've made a video about the game and wanted to give some feedback about it, hopefully it's helpful tou you :)

-The visual style really stands out and works quite well with the concept and game mechanics of the game, that ends up making the game at it's current state feel pretty solid.

-The main mechanics are pretty easy to understand and to get into them making the "gameplay feel" quite good and fun.

-The combat system is very well thought and has a lot of posibilities and options and the fact that the enviroment of the fights can be different between combats is quite interesting.

-I think that during the recording I didn't find out any issue/bug/glitch so I guess that the game is quite polished :D.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

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